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    Paper Mario: The Thousand-Year Door - GC

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    Mr007


    Posts : 3
    Join date : 2010-12-31

     Paper Mario: The Thousand-Year Door - GC  Empty Paper Mario: The Thousand-Year Door - GC

    Post by Mr007 Fri Dec 31, 2010 5:43 pm

    Paper Mario: The Thousand-Year Door (Released October 11th, 2004)

    I can't say much else that hasn't been said about the original N64 version, but there have been some distinct differences that make Paper Mario: The Thousand Year Door a worthwhile purchase!

    It's storyline is similar, yet completely different from the concept! You get another letter from Peach (surprise, surprise!), telling you that she came into possession of an old map. You immediately go from the sweet confines of your house, to the distant city of Rogueport! Not long after your arrival, you wind up in yet another fight... but, it's not Bowser! You get your first taste of the X-Naut army and meet your first partner, a Goomba named Goombella. The storyline gets even more interesting as you learn about the Crystal Stars and the treasure it supposedly protects!
     Paper Mario: The Thousand-Year Door - GC  Gfs_54749_2_3

    The battles are almost as interesting as the storyline! Just as before, the battles are turn-based, and you and your partner take alternating turns. The interesting part of your battles is the fact your battlefield is a stage! As you successfully land stylish moves and accurate strikes, the audience will become more interested and will eventually improve your ranking as a star! The higher your ranking in battles, the larger the stage, and the larger your rewards will become! Just as the game before gave you powers with each additional star, so will these crystal stars. The only difference in this aspect is that you start with a power when you activate your map!
     Paper Mario: The Thousand-Year Door - GC  920182_20041007_screen006

    The graphics are about the same as sequels go... The main 3-D portions come from entering buildings and collecting each Crystal Star (Each one has a name, btw!). But the most interesting graphic aspect comes in the form of the Paper Powers. Each of these powers can turn Mario into different paper-based objects, which range from a Paper Airplane, to just simply turning sideways to slide through bars and gaps.

    One of the major changes to this sequel is the ability to play the game after defeating the final boss. There isn't anything different after the credits, but you can view the boss's tattle log, you can check out old areas in the game, and you might want to tackle The Pit of 100 Trials. Another thing worth noting is that you don't need all your partners to finish the story (only one partner is completely optional), but it make things easier if you do.

    If you truly want to experience an interesting Mario game, I suggest you find a copy of Paper Mario: The Thousand-Year Door! Even if you prefer the original, this is is a good way to kill time, and enjoy a different experience from your normal video game routine!

    [SIZE="4"]9/10[/SIZE]

    Written by Lokker Gattez

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