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    Aero the Acro-Bat

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    msistarted0


    Posts : 358
    Join date : 2010-11-09

    Aero the Acro-Bat         Empty Aero the Acro-Bat

    Post by msistarted0 Wed Dec 22, 2010 7:55 am

    Aero the Acro-Bat is a Super Nintendo and Mega Drive/Genesis game created by David Siller (of Maximo: Ghosts to Glory fame), developed by the now defunct Iguana Entertainment,[1] and published by Sunsoft on October 1993.
    Contents
    [hide]

    * 1 Plot
    * 2 Gameplay
    * 3 Version Differences
    * 4 Reception
    * 5 Virtual Console
    * 6 See also
    * 7 External links
    * 8 Notes and references

    [edit] Plot

    Inspired in part by the "mascots with attitude" trend that was common following the introduction of Sonic the Hedgehog,[1] it featured a red bat named Aero, who works and lives in a circus. He must defend the circus from an evil ex-clown called Edgar Ektor, who used to work in the same circus and wants it shut down forever. Aero must also deal with the sidekick Zero the Kamikaze Squirrel.[2]
    [edit] Gameplay

    The levels are played in typical 2D platforming, but in order to clear levels, the player must accomplish certain tasks so that the exit warp can be revealed. Those tasks include passing through hoops, step on platforms until they disappear, ride roller coasters, etc. There are 4 worlds with 5 levels in each one, and the levels are large, many of them containing awkwardly positioned spikes that kill instantly.[1]

    Aero can attack enemies by shooting limited stars or by doing an aerial diagonal drill attack at his target (when he is in the air).[1]

    During the 16-bit era, Aero had a fair share of fame. Sunsoft used him as a mascot during the 16-bit console days. After the 16-bit decline, he disappeared and was forgotten until 2002, when Metro 3D decided to port this game for the Game Boy Advance, with a battery back-up (which the original versions lacked).[1]
    [edit] Version Differences

    The SNES version used the Aero title song as level 1-1, but the Genesis version used the Saber Dance song as level 1-1 instead (which it shares with level 2-2). The SNES version also featured a level intro song which the Genesis version lacks entirely. However, the Genesis version features some music that the SNES version lacks, such as the level 4-3 theme.

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